10 games that use a unique “Punk” style other than Steampunk or Cyberpunk

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The various “punk” genres were never really the subject of much thought in the video game world before the hype surrounding CD Projekt RED. Cyberpunk 2077. The likes of cyberpunk and steampunk have been popular themes and settings for many movies, TV series, and video games for years, but it is often forgotten or even ignored that there are several other “punk” genres.

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Some apply to certain time periods and their influences on other eras, while others focus on specific themes, aspects, or even resources. Most video games have similarities to at least one of these subgenres, although this is not a general theme.


ten Bioshock thrives on its decopunk influences

BioShock 2 drill

Decopunk is essentially the other side of the dieselpunk coin. Its focus was mainly to move away from the antics of the era, and more focused on the Art Deco and Streamline Modern art styles that were present at the same time in places such as New York and Chicago.

Bio-shock is the franchise that best represents this style. From heavy swing and big band influenced music in the background to the overall aesthetic, its unique take on decopunk influences is what makes it such a memorable franchise.

9 The Fallout series is an obvious example of Atompunk

Fallout New Vegas key art showing a man walking towards the entrance to a city.

Even from the name, you would be right to assume that Publication date belongs to the atompunk category. Atompunk borrows and often uses imagery and general aesthetic from the mid-1940s to the late 1960s, from mid-century modernism to early Cold War espionage. Atompunk focuses on the potential and near inevitability of nuclear war and its potential consequences for society, especially given the tension surrounding aspects like the space race at the time.

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Of Publication date series at the Incredibles films, the atompunk era covers these quaint families and suburban neighborhoods, having to prepare and adapt accordingly to developments, both before and after nuclear war. The Publication date game series are the perfect summary and representation of this era.

8 Biopunk focuses on biotechnology and genetic engineering as with a prototype

Prototype video game

Unlike many other ‘punk’ genres and subgenres, biopunk is not necessarily limited or limited to a certain period of time, as it often focuses on biotechnology, genetic engineering, and ultimately the consequences that stem from such experimentation.

Games such as Prototype, which focuses not only on genetic engineering companies like Gentek who have to deal with the fallout from their discoveries and experiences, but also on characters who have new powers and abilities. Biopunk appears to be exploring a different aspect of human enhancement than cyberpunk, with its exploration of cloning and pandemics, as well as the ethics and identity issues surrounding them.

7 Leonardo Da Vinci’s gadgets in Assassin’s Creed II are an example of Clockpunk

Ezio and Leonardo da Vinci Assassin's Creed 2

Clockpunk is mainly present in Renaissance or Baroque settings, where inventors were really starting to strut their stuff, in terms of making gear to wind up with their wacky ideas. These machines are based on clocks and gears, far from the steam or fossil fuels of other “punk” eras.

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Assassin’s creed 2 falls into this bracket, in large part due to the involvement of the historical figure, Leonardo da Vinci, who is often on hand to help Ezio with equipment and gear, apparently well ahead of his time.

6 Nanotech featured in Crysis makes it an example of nanopunk

Nanopunk is similar to biopunk in that it perfects technology through experimentation, but with nanotechnology rather than biotechnology.

The Crisis game series focuses on characters who use and ultimately build on suits perfected by nanotechnology for full field optimization, initially following Team Raptor’s nanosuits-clad soldiers in the original Crisis. Crisis 3 even saw the advancement of nanotechnology, the scale of which saw a nanodome envelop New York City.

5 Nowpunk is relevant circumstance-based fiction with a twist, as with watchdogs

Proof that almost any type of video game can fall into a ‘punk’ category in one form or another, nowpunk was invented to describe an idea of ​​fiction that takes place at the same time or in the same setting as the world. actual at time of publication. It basically examines real events and how it can affect people in different ways, possibly leading to alternate outcomes and situations.

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From a video game perspective, Watch dogs falls into that category, with his fictional take on Chicago adding that alternate chaos to the world.

4 The wolf among us is Elfpunk at his best

Bigby Wolf in Telltale Games The Wolf Among Us

Elfpunk is essentially urban fantasy, where mythological or fantastic creatures are somehow integrated into human society, whether accepted or isolated. This often raises ethical and moral dilemmas regarding inclusion and stereotypes.

The wolf among us is an example of elfpunk, which takes place in 1986, following the events that saw mythological creatures flee their homeland to colonial America, where they created an enclave known as Fabletown, located in Manhattan today. The wolf among us is a great game in itself, and being a product of Telltale Games, the ethical and moral dilemmas in question are only more frequent and serious, not too different from their Walking Dead series of games.

3 The dark and gloomy world of gothpunk is the crying devil in a nutshell

Gothpunk is a much darker alternative to cyberpunk, not only in terms of the general plot directions, but also in its aesthetic and general setting. Towns and places of interest are generally dark and spooky, taking inspiration from French black while adding aspects of horror and supernatural.

With vampires and demons added to these settings, games such as The devil can cry adapt to the law. From the blurring of the demonic and human worlds to their inevitably dark clashes and showdowns, gothpunk describes most games that combine all of these dark and fantasy elements.

2 The wastelands of Baron de Mad Max are an example of Steelpunk decor

mad max car explosion

Of all the “punk” genres and subgenres, steelpunk is arguably the most likely to draw inspiration from current punk music, styles and looks. Steelpunk is the name that can be attributed to most games set in dystopian and post-apocalyptic worlds, which are not technologically advanced enough to be classified as cyberpunk.

Desert wasteland is usually the preferred setting for movies or steelpunk games, with Mad Max by being a perfect example. We often forget that the Mad Max The franchise had an engaging open-world game for the PS4 and Xbox One released in 2015, to accompany the 1990 NES game.

1 Dieselpunk is the natural progression of Steampunk with Wolfenstein representing this change

Dieselpunk is a very logical progression from steampunk, both in terms of premise and general application. While steampunk is heavily focused on and inspired by 19th century steam engines, dieselpunk is ultimately the technological advance towards fossil fuel technology from the interwar period to the mid of the twentieth century, in the United States and in Europe. .

The Wolfenstein games in particular have seen a unique application of a dieselpunk universe, with robots and mechs on display, in particular, representing that era. Tanks, zeppelins, and war-inspired planes also fall into this category.

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